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https://github.com/TibiNonEst/cauldron-dyeing.git
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Process default water color as null
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parent
dd82aca3c9
commit
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1 changed files with 8 additions and 10 deletions
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@ -14,11 +14,12 @@ import net.minecraft.util.math.BlockPos;
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import org.jetbrains.annotations.Nullable;
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public class WaterCauldronBlockEntity extends BlockEntity {
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private final int[] EMPTY_NBT = new int[] {-1, -1, -1};
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private int[] color;
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public WaterCauldronBlockEntity(BlockPos pos, BlockState state) {
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super(CauldronDyeing.WATER_CAULDRON_BLOCK_ENTITY, pos, state);
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color = new int[]{-1, -1, -1};
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color = null;
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}
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// Formula taken from https://minecraft.fandom.com/wiki/Dye#Dyeing_armor and DyeableItem#blendAndSetColor
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@ -30,7 +31,7 @@ public class WaterCauldronBlockEntity extends BlockEntity {
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newColor[1] = (int) (colorComponents[1] * 255.0f);
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newColor[2] = (int) (colorComponents[2] * 255.0f);
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if (hasColor()) {
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if (color != null) {
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var avgColor = new int[3];
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avgColor[0] = (color[0] + newColor[0]) / 2;
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avgColor[1] = (color[1] + newColor[1]) / 2;
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@ -51,29 +52,26 @@ public class WaterCauldronBlockEntity extends BlockEntity {
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markDirty();
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}
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public boolean hasColor() {
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return color.length == 3 && color[0] != -1 && color[1] != -1 && color[2] != -1;
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}
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public int getColor() {
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return hasColor() ? (color[0] << 16) + (color[1] << 8) + color[2] : -1;
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return color != null ? (color[0] << 16) + (color[1] << 8) + color[2] : -1;
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}
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public void resetColor() {
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color = new int[]{-1, -1, -1};
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color = null;
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markDirty();
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}
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@Override
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public void writeNbt(NbtCompound tag) {
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super.writeNbt(tag);
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tag.putIntArray("color", color);
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tag.putIntArray("color", color != null ? color : EMPTY_NBT);
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}
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@Override
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public void readNbt(NbtCompound tag) {
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super.readNbt(tag);
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color = tag.getIntArray("color");
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var value = tag.getIntArray("color");
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color = value != EMPTY_NBT ? color : null;
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markDirty();
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}
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